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A First Look at Online Game Piracy

Today’s post comes from Dejan Diklic, chief crawling architect at Attributor. Dejan manages the text, image and video crawling team and is responsible for the company’s crawling architecture, algorithms and operations. He plays an integral role in the strategy, development and implementation of Attributor’s research, which has brought international attention to the depth of content piracy across the Internet.

Most recently, Dejan began researching online gaming piracy, and shares his insight for the first time today.

As Chief Crawler here at Attributor, I spend a lot of time seeing what’s on the Web. Recently, computer game software piracy caught my attention and I thought I’d take a first look at what’s happening in this industry. When I started the research, I expected the game piracy to be a well-established “trade” concentrated on just a few sites. But as it turns out, online games are being pirated even more then expected and they are available everywhere.

Since Wii is my personal favorite, I chose this as the segment of the industry to examine. For this blog post, I looked at a total of 15 games on 20 of the largest hosting sites (most of which we identified in previous research for books and magazines). The system crunched through our 40-billion-page index and found several hundreds of thousands of pages that might be relevant for these games. A page is considered relevant if it is classified as being “game related,” meaning it has a lot of keywords that are normally associated with games, has links to known hosting sites and talks about the specific game we searched for.

After the system processed all the pages, the algorithm ranked several thousand pages as almost 100% likely to contain the games in our search. During a one-day period in June 2010, Attributor professional services reviewed 300 pages from that list and found 250 pages linking to desired content, which resulted in roughly 3,200 links leading to copies of the games. We found a copy of every game we looked for. As usual, most infringements were found on rapidshare. The top 5 domains — are rapidshare, hotfile, megaupload, x7 and mediafire — were responsible for 85% of the infringements.

If we take a rather unscientific average of these numbers, we get more than 200 links found for each game and 16 pages referring to valid links for each game (keep in mind these are numbers for just one day of processing). This simply means that anybody looking for any particular Wii game can find it on 16 different sites, on average. These results show that the current state of piracy control on hosting sites is non-existent since anybody can go to a search engine and find any pirated game they want.

The distribution of hosting sites is also rather interesting, as now there is a new domain in the top 5 that we haven’t seen as prominently before, x7.to.

The next step in my project will be to look at game piracy across different platforms and see who is the most pirated out there. Stay tuned!

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